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Ffxiv nidhogg ex accuracy
Ffxiv nidhogg ex accuracy






ffxiv nidhogg ex accuracy
  1. #Ffxiv nidhogg ex accuracy how to
  2. #Ffxiv nidhogg ex accuracy mods

#Ffxiv nidhogg ex accuracy how to

I left wow because I had grown past the days of needing to analyze logs, and figuring out how to squeeze out 10k more dps. There are games out there that offer the kind of feedback you are looking for. It's an attempt to return to a game more about adventure and immersion. It's an attempt to role back a little of the damage wow did. They turn a blind eye to parsers, but they still don't want them being used in game to harass.

#Ffxiv nidhogg ex accuracy mods

The developers have spoken against supporting mods and damage meters. Someone else said that the Japanese prefer cooperation and community over competition. Their trying to draw us into their world. Not wow copies with a gimmick thrown in.įinal fantasy is still a bit too much of a wow type game, but I feel like yoshi p and crew understand a bit better. These developers didn't understand we needed different experiences. So they kept trying to create theme park mmos like wow. By the time cata came out, the immersion was gone. They had to develop with the mindset that everyone is using boss mods, threat meters, healing mods, and all kinds of other tools. By opening up the game to mods, they themselves had to figure out how to constantly push the players. It sacrificed the world and the immersion. This is why I fell in love with eq way back when. We could make friends, join guilds, and adventure together. They where trying to give us worlds where we can explore, go on adventures, and lose ourselves. Meridian 59, ultima online, the original neverwinter nights, and finally eq where all developed by former d & d players that wanted to bring their table top experiences to the virtual world. The mmo was supposed to be the next extension of the table top rpg. On the other hand, I'm starting to to come to the conclusion that it also single-handedly destroyed the genre. On one hand, it took a really niche genre, and turned it into one of the biggest things in gaming.

ffxiv nidhogg ex accuracy

World of warcraft turned out to be a really interesting phenomenon. And yeah, a personal ranking system (not shared via ladders or inspectable, just a personal system to help players improve if they feel so inclined) on completion of dungeons, trials, and Palace of the Dead could be a nice addition. Additionally, they could have a new final exam that involves a run of Sartasha with an NPC party, grading their performance on how smoothly the dungeon goes. Getting commendations rewards players with titles, mounts, and unique glamour gear, making it something to be desired rather than an 'oh, neat' thing.Īs a training tool, I'd like to see Hall of the Novice expanded to include a grading system in addition to teaching the basics of your role in a dungeon. Speaking personally anyhow, I hope they never add them to this game but I would like to see a grading system similar to LoL at the end of the match.In a way, that's kind of what the commendations are meant to be for-you give a commendation to a player who left a good impression on you, be it because they were the heart of the party by breaking the ice and keeping everyone social (alluded to with the title reward for 10 commendations, ), because they tanked or healed a particularly onerous dungeon like Thousand Maws or Arboreum (sp? it's that one with all the marlboros everyone hates), or because they were a DPS who knew where their utility skills lay and went above and beyond the role's bare minimum. My gripe is with people advocating the bans on parsers because of "maybes" and "ifs" when the problem isn't the tool, it's the person using it and even if said person doesn't have access to it, it will not prevent them from flaming/insulting/being to others. The thing is that I'm not bent out of shape because people are bad at the game because I know that already and I know there will always be people of different skill level. The game doesnt point you resources to learn the intricacies of playing a class, and most video games don't require you researching fan sites on how to play them.And these other games all have tools that can be used to measure performance and improve yourself, that's the difference. I bet most of them have no clue what a rotation is, or how to weave your off gcd abilities. Their not trying to waste your precious time. There are ways to not play with those people if you really dont like it.Īnd most of these people arn't expecting to be carried. I don't get the point of getting all bent out of shape because someone else sucks at the game. Your going to have carriers and carriees. Mobas have people carrying others all the time.Īny time you do random match making in a video game, there are going to be people of varying skill levels. When i would start out, I'd be bad and get carried often, then I would get better and end up carrying people. I end up with low kills, and bad k/d ratios. I sometimes like to play shooters, Not often, but every once in awhile i get the desire to.








Ffxiv nidhogg ex accuracy